[npc]
name = "Koopa Para-Troopa (Red)"
group = "Super Mario Bros. 3"
category = "Enemy"
description = "A flying enemy that can have one of several behaviours (ai1):<br><br><u>Chase</u> (0): Attempts to home in on the player. It will move towards the player when above or at a safe distance, and away from the player when directly below.<br><u>Jump</u> (1): Upon touching the ground, it will jump 6 tiles high.<br><u>Hover Left-Right</u> (2): Flies 4 tiles left and right from where it was placed, then turns around.<br><u>Hover Up-Down</u> (3): Fliest 4 tiles up and down from where it was placed, then turns around."
image = "npc-161.png"
algorithm = "para-koopa.lua"
default-effect = 9
shell-effect = 9
gfx-offset-x = 0
gfx-offset-y = 2
gfx-height = 56
gfx-width = 32
physics-to-gfx = 0
grid = 32
grid-offset-x = 0
grid-offset-y = 0
physical-height = 32
physical-width = 32
frame-style = 1
frames = 4
frame-delay = 64
foreground = 0
custom-animation = 0
speed = 1
container = 0
contents-id = 6
have-special = 1
special-name = "Paratroopa Algorithm"
special-type = 0
special-combobox-size = 4
special-option-0 = "Chase"
special-option-1 = "High Jump"
special-option-2 = "Fly & Turn Horizontal"
special-option-3 = "Fly & Turn Vertical"
default-special-value = 1
score = 2
moving = 1
scenery = 0
immortal = 0
can-be-eaten = 1
allow-bubble = 1
allow-egg = 1
allow-lakitu = 1
allow-buried = 1
takable = 0
grab-side = 0
grab-top = 0
grab-any = 0
default-health = 1
hurtplayer = 0
hurtnpc = 0
block-npc = 1
block-npc-top = 0
block-player = 0
block-player-top = 0
collision-blocks = 1
gravity = 1
adhesion = 0
deactivate = 1
kill-slside = 1
kill-onjump = 1
kill-bynpc = 1
kill-fireball = 1
kill-iceball = 1
kill-hammer = 1
kill-tail = 1
kill-spin = 1
kill-statue = 1
kill-with-mounted = 1
kill-on-eat = 0
cliffturn = 1
lava-protection = 0
